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Fundamental Level Design and Analysis: A to B
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[Image: 2ef54a1962b626b7ac8b010bcfd2815a.jpg]
Fundamental Level Design and Analysis: A to B

English | 2025 | ISBN: 9781032528700 | 189 pages | True PDF EPUB | 85.02 MB

This book provides a starting point for anyone interested in level and game design with zero prior knowledge. By analysing existing games and levels, it introduces good design ideas and works towards communicating them in either design or practical methods. The book covers a multitude of design standards and showcases relatively easy methods of communicating ideas to an industry standard. This book uses step-by-step discussion to show how and why certain methodologies work, and covers the key topics needed to understand level design, including mapping, blockouts, flow maps, critical paths, and affordance. This book will be suitable for undergraduate students studying game design courses, as well as those looking to learn the basics of level design. Michael Beardwood is the course leader for Computer Games Design at Staffordshire University, one of the biggest games design courses in the United Kingdom, and has been teaching games design and technology for over a decade.

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