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Disability And Video Games Practices Of En- disabling Modes Of Digital Gaming - Printable Version +- Biggest Warez Community (https://warezload.net) +-- Forum: WarezLoad Downloads (https://warezload.net/Forum-WarezLoad-Downloads) +--- Forum: Ebooks (https://warezload.net/Forum-Ebooks) +---- Forum: English Ebooks (https://warezload.net/Forum-English-Ebooks) +---- Thread: Disability And Video Games Practices Of En- disabling Modes Of Digital Gaming (/Thread-Disability-And-Video-Games-Practices-Of-En-disabling-Modes-Of-Digital-Gaming) |
Disability And Video Games Practices Of En- disabling Modes Of Digital Gaming - 0nelove - 02-19-2024 [center] ![]() Markus Spöhrer, Beate Ochsner | 2024 | ISBN: 3031343735 | English | 376 pages | ePUB, PDF | 39 MB Series: Palgrave Games in Context [/center] This collection intends to fill a long overdue research gap on the praxeological aspects of the relationships between disabilities, accessibility, and digital gaming. It will focus on the question of how Game Studies can profit from a Disability Studies perspective of en-/disabling gaming and issues of disability, (in)accessibility and ableism, and vice versa. Instead of departing from the medical model of disability that informs a wide range of publications on "disabled" gaming and that preconceives users as either "able-bodied," "normal" or as "disabled," "deficit," or "unable to play," our central premise is that dis/ability is not an essential characteristic of the playing subject. We rather intend to analyze the complex infrastructures of playing, i.e., the complex interplay of heterogeneous human and non-human actors, that are en- or disabling. Buy Premium From My Links To Get Resumable Support and Max Speed Quote:https://filestore.me/r0eg6ooo7zh0/Disability_and_Video_Games.rar |