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Let's Code The Only Save System Your Unity Games Will Need
#1
[center][Image: kyHiPvTVBoRKYFKeMy1qE6uWv5bbf8EF.jpg]
Published 3/2024
MP4 | Video: h264, 1920x1080 | Audio: AAC, 44.1 KHz
Language: English | Size: 498.45 MB | Duration: 1h 44m[/center]


You only need One line of code to Save your Data, and I'm going to show you How
What you'll learn
Learn how to create your own, Super Generic, Save System
Learn how to create a Save System for all your Games
Learn the different ways you can save data in Unity
Learn how to write Clean Code
Requirements
The desire to learn !
C# Basics
If you've taken some of my courses, it's a plus Wink
Description
After making that many courses, I've noticed that some aspects of game dev start repeating themselves.One of these aspects is Saving !Generally, for something really simple like saving the amount of coins, or saving the player name, I use the PlayerPrefs.It's not the best way of saving, but it's Quick, and quite Reliable.For more complex data structures, like the states of the world in my Hybrid Casual Course, I've Serialized my data into a separate file.This was already way cleaner, and more manageable cause I was able to access and check my data really quickly.I started being bothered by saving data after making the Suika course, for the shop, I had to save the states of the skins. Was it purchased, or not yet. Once again, I fell back to using the PlayerPrefs.That was enough, it was time to create something Better, something Simpler, something I could use and Reuse without rewriting the same lines of code everytime.Let me present you my new friend, SIJIL, a SleekIngeniousJaw-droppingImpeccableLegendary Save System for all your Unity Games!After making SIJIL yourself, you will be able to Save your Data in 1 Line of Code.After making SIJIL yourself, you will be able to Load your Data in 2 Lines of Code.I invite you to watch the presentation video if you haven't already seen it, to better understand the power of this Save System.If you've seen the video, the logical next step is to Enroll in the course. So Let's start Learning together, and Save (No Pun Intended) a bunch of time !
Overview
Section 1: Introduction
Lecture 1 Introduction
Section 2: The First Steps
Lecture 2 Presentation
Lecture 3 Saving the Player Position
Lecture 4 Saving the Door State
Lecture 5 Saving Coins is Different
Lecture 6 GUIDs are life Savers
Section 3: Saving to a File
Lecture 7 Writing & Reading data to a File
Lecture 8 Adding a GameData class
Lecture 9 Loading Using Our New Game Data
Lecture 10 Issue with Dictionnaries
Section 4: A New Way of Using JSON
Lecture 11 A Better Free JSON Package
Lecture 12 Our New Game Data
Lecture 13 Saving Our New Generic Data
Lecture 14 Loading Our New Generic Data
Lecture 15 Loading More Stuff
Section 5: Extra Tests
Lecture 16 Testing More Data Types
Section 6: Bonus Section
Lecture 17 Bonus Lecture
Anyone who wants to create the Only Save System they will ever need
Screenshots


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